Co-op Campaign Adventure2021
Sleeping Gods box art
Co-op Campaign Adventure

Sleeping Gods

A hand-painted open world you sail through one session at a time, and it can absolutely wreck you.

3.8 out of 53.8/5

Designed by Ryan Laukat (Red Raven Games) · 2021

Players1-4
Play time60-120 min per session
WeightMedium-Heavy
Ages13+
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The verdict

If you want a story-first co-op you can stop and resume forever, this is one of the best on the table. Just keep the player count low and make peace with combat that occasionally hits back hard.

Best for: Solo or two-player groups who want a slow-burn exploration story

The full review

What it is

Here's the pitch. You're Captain Sofi Odessa and her crew, yanked into a strange sea in 1929, hunting totems to wake the gods and get home. You sail the Manticore around a giant atlas, flip to numbered story passages in a spiral-bound book, and decide where to go next. Ryan Laukat wrote it, drew it, and published it through Red Raven, so the whole thing feels like one person's painted daydream. Players keep calling it the exploration game that finally gets exploration right.

The catch

Now the honest part. Push past two players and it sags. Every ship decision is a group decision, so three or four people means quarterbacking, long downtime, and one poor soul reading passages aloud while everyone waits. Combat is the other sore spot. It's a clever grid puzzle when it clicks, but it can spike without warning, and reviewers describe staring down a seven-defence enemy with no gear and just drawing fate cards in despair. The icons don't help. A skull meaning accuracy trips up a lot of new crews.

Who it's for

So who's this for? People who'd rather wander and read than race a clock, playing solo or with one trusted partner. The save system is the quiet hero here. You mark a log sheet, pack it up, and resume weeks later right where you stopped, which is rare and lovely for a campaign this big. The catch is replayability. That first voyage is magic, later runs lose some spark. Buy it for the journey, not the loop, and keep the table small.

What other players say

This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:

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