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The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game
A gorgeous co-op trick-taker that retells Fellowship one hand at a time.
Designed by Bryan Bornmueller · 2025
It's a beautiful, theme-soaked co-op that nails the journey feeling, but the puzzle leans on the cards you're dealt more than the choices you make. Buy it for the trip, not the brain-burn.
Best for: Tolkien fans and co-op couples who want a quick, story-driven card game
What it is
Here's the pitch. It's a cooperative trick-taking game, very much in The Crew's family, but wrapped around the first Tolkien novel. Designer Bryan Bornmueller gives you 18 short chapters, and in each one you and your table take on characters with goals to hit while you play cards into tricks. The art is the first thing people gush about: stained-glass panels of Frodo, Gandalf, and the gang by Elaine Ryan and Samuel R. Shimota. It's a looker.
The catch
Now the honest part. The puzzle is in figuring out who can complete which goal, then playing your tricks to make it happen, and when it clicks it feels great. But unlike The Crew, you can't signal a card to your teammates, so a lot of players say success comes down to the hand you're dealt more than the clever read you make. Reviewers split hard here. One critic flagged Chapter 12 onward as nearly trick-perfect or bust, which tips from tense into annoying. Replay value is thin too.
Who it's for
So who's this for? If you love Middle-earth and want a quick, pretty co-op you can play in 20 minutes with one to four people, this delivers a real journey-through-the-book feeling, and the four-player game is the sweet spot. If you want a tight tactical brain-burner where smart play always wins, the lack of communication and the luck swings will bug you. Sleeve the cards, they warp. Go in for the trip, and you'll have a good one.
What other players say
This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:
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