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Tzolk'in: The Mayan Calendar
A worker placement game built on giant turning gears, where patience is the whole strategy.
Designed by Simone Luciani and Daniele Tascini · 2012
One of the smartest twists worker placement ever got, with real teeth on the corn economy. If you like planning three turns ahead and you can handle a fiddly setup, it earns its spot near the top.
Best for: Experienced Euro players who love long-game timing and a tactile board
What it is
Here's the hook. You drop your workers onto giant interlocking gears, and at the end of every round the gears physically turn, carrying each worker forward to a better action. So placement isn't the whole game. Retrieval is. Leave a worker longer and the reward grows, but you can't skip a turn, and if all your workers are out you're forced to pull some early. It's worker placement where timing is the actual puzzle.
The catch
Now the honest part. The corn economy is brutal in a good way. Corn is money and food, and on feeding days you pay up or you beg, which costs you points. New players get squeezed hard. The 16-page rulebook is dense, the tech tracks get misread constantly, and planners can lock up the table with analysis paralysis. The two-player game also leans on a dummy player, so it shines best at three or four.
Who it's for
So who's this for? Players who like thinking several moves out and don't mind a fiddly first game or two. The skill gap is steep, beginners can land near 30 points while a sharp player clears 100, so mixed tables can feel lopsided. Past that wall, though, it's one of the cleverest things worker placement has done, and that gear board still pulls people in. Grab the expansion when familiar faces want fresh angles.
What other players say
This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:
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